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Duron 750, 512 Megs of SDRam, Win95B PovRay V3.5 beta 4
I'm not sure if this is a bug, or a limitation, but I couldn't find any
mention of it in the Docs. I found that lights in a light_group simply
didn't effect media. I mentioned this before but forgot my system details
(sorry). I would realy like to know if this could be fixed, or if I've made
a mistake somewhere.
Heres an example of the problem.
///Example of light groups not working
///Displays a smoke ball lit by 1 red global light, but not the local blue
light in its light_group
///however ball beside it is lit proberly
camera {
location <0, +2.1, 15> look_at <0.0, 0, 1>}
///strong red global light
light_source {
<20, -40, 100>
color rgb <3, 0, 0>
}
/*
///same light as in group, but uncomment this and it will work
light_source {
<20, +40, 100>
color rgb <0, 0.1, 1>*4
}
*/
///my light group
light_group
///simple blue light for ball only
light_source {
<20, +40, 100>
color rgb <0, 0.1, 1>*6 ///<---- set this as bright as you want, it
seems to ignore the light
}
///simple ball
sphere { -4,4 pigment {rgb <0.1,0.1,0.1>} finish {ambient 0.1 diffuse
0.6}
}
///smoke ball
sphere { 0,4 pigment {rgbf 1} finish {ambient 0 diffuse 0}
interior
media {
method 2 ///method 1,2 and 3 share same problem
scattering {5,1 eccentricity .67}
}
}
hollow
}
///use that red light as well
global_lights on
}
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